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This offers more ways to define particles, and provides some much-needed documentation. (If we'd had this documentation beforehand, I wouldn't have gotten confused and submitted #51.)
Take the basic Particles sample. It creates a
ParticleGeometry
like so:This is the most common use case for particles: a ton of copies of a single thing. So why should you have to allocate a vector of 20000 items?
ParticleGeometryBuffer
has a function specifically for this, making the process that much easier.There's also a function to add particles one at a time if that's more convenient, or you can keep using
ParticleGeometryHelper
as if nothing changed.Supersedes #49.